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numbers for units are way off..

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numbers for units are way off.. Empty numbers for units are way off..

Post  Warana Sun Jul 01, 2012 1:31 pm

these numbers are way off....
(Ground)

Item: Sniper Unit
Nation: All
Attack: 70
Defence: 5
Power: 50
Strength: 50
Accuracy: 70
Range: 70
Speed: 5
Price: 160 Credits

Item: Infantry Unit
Nation: All
Attack: 30
Defence: 30
Power: 30
Strength: 30
Accuracy: 30
Range: 30
Speed: 30
Price: 1900 Coins

Item: Bazooka Unit
Nation: All
Attack: 20
Defence: 20
Power: 20
Strength: 20
Accuracy: 20
Range: 10
Speed: 10
Price: 280 Coins

Item: Shotgun Unit
Nation: All
Attack: 10
Defence: 10
Power: 20
Strength: 20
Accuracy: 10
Range: 10
Speed: 20
Price: 190 Coins

Item: Rifle Men Unit
Nation: All
Attack: 5
Defence: 5
Power: 5
Strength: 5
Accuracy: 5
Range: 5
Speed: 5
Price: 30 Coins

Item: Sniper Unit
Nation: All
Attack: 40
Defence: 5
Power: 30
Strength: 30
Accuracy: 50
Range: 50
Speed: 5
Price: 160 Credits

Item: Infantry Unit
Nation: All
Attack: 30
Defence: 30
Power: 30
Strength: 20
Accuracy: 20
Range: 10
Speed: 20
Price: 1900 Coins

Item: Bazooka Unit
Nation: All
Attack: 20
Defence: 20
Power: 20
Strength: 20
Accuracy: 10
Range: 20
Speed: 10
Price: 280 Coins

Item: Shotgun Unit
Nation: All
Attack: 10
Defence: 10
Power: 20
Strength: 20
Accuracy: 10
Range: 5
Speed: 10
Price: 190 Coins

Item: Rifle Men Unit
Nation: All
Attack: 5
Defence: 5
Power: 5
Strength: 5
Accuracy: 5
Range: 10
Speed: 5
Price: 30 Coins

something along the above lines.....
However you then need to upgrade your tanks.. there is no way an infantry/rifle/sniper/shotgun unit should be able to beat a tank unit.. or atleast not as easy as it seems to be.

you need to rework the numbers from least powerful to most powerful.. so you do not go through the game with a sniper unit and beat everything. Instead you should need to upgrade..

Waves...

Once you reach a milestone to receive an award.. you should be able to change units knowing they get tougher
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Post  Admin Tue Jul 03, 2012 4:18 am

I guess I could add something like a strong against and vulnerable to feature so that for example: sniper units are good against troops but vulnerable to tanks. And that Aircraft carriers where good against battle ships but vulnerable to submarines. etc.
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Post  Warana Tue Jul 03, 2012 10:27 am

this would be great.. but you only need to rework the numbers so there is not a huge advantage..

open a spread sheet and list your units in each category and list them from toughest unit to weakest and then make the numbers so they run right.

100
90
80

etc...

of course play with the numbers for defense etc also.. eg.. soldiers defense shouldn't be higher than 30 armor defense should be 40+ etc

as you have bonus items.. you can increase a units power etc like you have with ships.

This will make it a need to upgrade to continue to advance.

just an idea.. you should check out empire wars for example of their stats to see what I mean.

I mean I know you have an idea for what your game needs to be.. and you should stick to it.. but you shouldn't be able to win using a sniper unit only
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Post  Admin Wed Jul 04, 2012 8:32 am

The problem is I have tried this in the past and then the game becomes to predictable. At the minute the code has certain random elements to it which in very rare and i mean very very rare cases a rifle men unit could destroy say a light tank. But it is influence by how much attacking potential the items have. If i changed it so that sniper could not win against other units then the game just becomes to predictable I think. And I have used a sniper unit and yes you win a few times but eventually because of the randomness in the code you eventually loss.
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Post  Admin Fri Feb 01, 2013 10:23 am

I have adjusted the items price, xp and resources. Check it out and tell me what you think.

Thanks
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Post  Rodolfoxxt Sat Feb 02, 2013 2:44 am

submarine has bug in item: Item: Triomphant class, need 50 technology to be able to have it.
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Post  Admin Sat Feb 02, 2013 4:39 am

This error has now be corrected!
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